Unreal Engine Shader Fun Time


Greetings reader. Welcome to my first  second dev log post. I wanted to show some fun I was having with post processing in Unreal Engine and depth passes.  The main thing I wanted was to draw attention to certain things in  a scene, which can be difficult when the color is the same.

Post processing with no depth pass.

Depth pass differs from enemy and background objects

That's all

Leave a comment

Log in with itch.io to leave a comment.